
Vincent Athena
V.I.C.E.
2260
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Posted - 2013.11.13 17:46:00 -
[1] - Quote
No need to limit things to 50 g. As we can walk in a station that is not spinning, we must have some form of artificial gravity. That can protect the crew and pilot from much higher accelerations. Shock loads on the other hand, that is acceleration changes that happen faster than internal systems can compensate for, require a hydrostatic pod to survive.
One issue is the eve physics engine cannot really handle speeds in excess of 25 km/sec. Collisions get all messed up and other bad stuff happens. Somehow we still need a speed limit.
One issue in games where you can accelerate forever is players tend to accelerate at each other, pass by really fast, then spend forever slowing and returning. One way around that is the warp drive. Have it work that when I warp to another ship I arrive with a velocity equal to that ship. (or station, or stargate, etc.) A mechanism like this would greatly reduce the pain surrounding the issue of highly different speeds. Also: have it so when I micro-jump drive my exit velocity is equal to that of the closest ship.
Stasis web: There could be two versions. One just reduces the target's acceleration capability. The other could link my ship to the other ship, trying to equalize their velocities.
Controls: The current "approach" button would have the ship accelerate and decelerate as need so you arrive at your target at zero relative speed. The "keep at range" button would be similar, just having you arrive at zero relative speed at the desired range. The "orbit" button would get you to orbit range at the orbit speed you can maintain given your ship's acceleration capability.
Finally, there is a very simple fix that would make eve look like it had Newtonian physics, even though its the same game. Presently ships are displayed pointing in the direction they are moving. Instead have them point in the direction they are accelerating. When you slow your ship would spin around and fly backwards. When orbiting it would point toward the center of the orbit.
This would be a client side only change. The eve physics engine treats all ships as balls being pushed about. The client then displays ships positioned at the center of the ball pointing in their flight direction. CCP could add a check box for "show spaceship-like movement" vs "show airplane-like movement". Each player could choose what they like to see. http://vincentoneve.wordpress.com/ |